Plug-in Development Basics
This section provides information about getting started developing your application, including details about the application development process, what's included in your PDK, and starting a project in the Xcode and Visual Studio IDEs.
This section also includes information about coding your application, including important details about input, audio, video, handling application interrupts, accessing the display, accessing services, and managing threads and unaligned memory accesses.
-
Starting Application Development - Getting started, the application development process, PDK contents, and starting a project in the Xcode and Visual Studio IDEs.
-
Display Access - Graphics libraries, setting up your fustrum, alpha-blending, and supported texture compression formats.
-
Input Handling - Single-touch, multiple-touch, accelerometer, keyboard, and gesture-area.
-
Media Handling - Playing video and audio.
-
Device File System Access - Accessing the file system.
-
Accessing Services - Calling device services, with or without a callback.
-
Application Interrupt Handling - Handling application interrupt events.
-
Memory Management - Avoiding memory leaks and handling unaligned memory accesses.
-
Accessing the Network on the Device - Opening a port on the firewall.
-
Linking for the Device - Allowable libraries for linking.
-
Exiting the Application - Safely exiting an app.
See also